Public metrics

By the numbers.

We don't have download counters or GitHub stars to flex yet. Here's what we do have: actual numbers from the repo. Refreshed when we cut a release.

The plugin

Java source lines
0
↗ active
Java source files
0
across 14 modules
Modules shipped
0
all toggleable
Public API surface
0
interfaces & classes
Bundled dashboard pages
0
all live-updating
Built-in commands
0
player + staff
Custom-item triggers
0
in the SDK
Built-in effects
0
composable

The website

HTML pages
0
no build step
CSS lines
0
one stylesheet
JavaScript lines
0
vanilla, no framework
External JS deps
0
zero

Compatibility

Runtimes

Java
21+
Server
Paper, Folia (auto-detected)
Minecraft
1.21.x (tested 1.21.11)
Database
SQLite (default), MySQL/MariaDB
OS
Linux, Windows, macOS

Performance

Cold start
< 2 seconds
Reload
< 500 ms (most modules)
Dashboard latency
< 50 ms (local)
JAR size
~3.5 MB (shaded)
Memory overhead
~20 MB idle, ~80 MB active

Integrations (auto-detected)

LuckPerms
Permission groups in dashboard
PlaceholderAPI
Placeholders exposed + consumed
Vault
Optional economy bridge
PacketEvents
Bundled (relocated)
HikariCP
Bundled (relocated)

Build & ship

Build tool
Gradle 9.5 (Kotlin DSL)
Shading
com.gradleup.shadow 9.2
Obfuscation
ProGuard 7.7
Distribution
Direct + Modrinth + SpigotMC
License
Proprietary, source-available

Module breakdown

Relative size of each module by Java source lines. Useful to understand where the surface area lives.

Web dashboard
~3,800
Anti-exploit
~1,440
Custom items + SDK
~1,200
Punishments
~920
Bosses
~830
QoL (homes/warps/tpa)
~770
Combat
~680
Kits
~530
Tickets
~470
Staff tools
~430
Recipes
~360
Item sets
~310
Bans
~270
Rituals + events
~240

Numbers updated when we cut a release. Last refreshed for v1.0.0 on 2026-05-09.
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